Combining perspective, intelligence, and compassion to create useful and enjoyable experiences.
Human-focused design and strategy for digital products and services.
For design agencies, corporations, big brands, non-profits, foundations and everything in between.
Currently, I live in Portland, Oregon where I work as a freelance designer with design agencies and organizations to bring a human-centered design perspective to projects for companies like Nike, M-GO, The Atlanta Braves, Wacom, and XFINITY.
Previously, I worked in San Francisco for 10 years at multiple design agencies including Punchcut, Propane Studio, and Lunar; doing work for clients like Motorola, Google, Nokia, AT&T, VW, and Intel.
I’ve grown into the role of UX Designer organically, spending time as a visual designer, a motion designer, a developer, and now a UX Designer; all while becoming finely attuned to the balance of business objectives, user needs, and design pizzazz that must come together to create engaging and effective products.
Typically, I engage with my clients to lead or support projects for as little as 3 weeks, up to 6 months or more. I am accustomed to integrating and adapting to a wide variety of team styles and project configurations.
Good UX design focuses on the overall experience between a user and a product, ensuring that it is easy to use, useful, and hopefully delightful to interact with. I've helped craft successful user experiences for clients like Intel, The Atlanta Braves, SiriusXM and others.
Deciding what is on screen, how a person interacts with it, and whether or not it meets their expectations and enables them to meet their goals is the realm of Interaction Design. This is the nitty-gritty of what goes where, and what happens after you tap, swipe, or click.
For many years, I specialized in developing prototypes and working demos for interactive projects for clients like VW, Motorola, Intel and SiriusXM. I still utilize those skills, both as a dedicated prototyper within larger teams, and as part of my toolbox as a UX Designer.
I've been designing icons for over 10 years for web, print, mobile devices, games, and more.
I apply a user-centered, iterative, data-driven process with the perspective of a designer who’s been in the industry for over 15 years.
As a foundation for most projects, I collect existing research and data and then gather my own to form as complete a picture of the design problem as possible. Key methods here include competitive analysis, stakeholder interviews, and content audits.
I share what I understand about the design problem by framing and defining experiences and tasks through the lens of a set of typical users for the product. This step can include artifacts like user journeys, personas, and experience maps.
Once interaction design has begun, I structure my projects to have frequent share points to allow for feedback and collaboration with both the larger team and stakeholders. As well, validating and refining design decisions by presenting and testing with target users is always a key part of the process.
Prototyping
VW Green Navigation
A UX Designer's toolkit consists of a variety of strategies and exercises to frame and understand the design problems of a given project.
TECHNIQUES:
wireframes, information architecture and sitemaps, content audits, competitor analysis, user interviews and surveys, user personas, user journeys
In recent years, prototyping has been integrated more and more into the process of most design teams. With experience working with a wide spectrum of current prototyping tools, I can assess which best supports the needs of the project. From simple proof-of-concepts and motion studies to fully-functional demos for stakeholder presentations and user testing.
Tools:
INVISION, FRAMER, PRINCIPLE, FLINTO, HYPE, webflow
Before evolving into a UX Designer, I spent many years as designer-developer hybrid. My background gives me a unique insight into building digital products and enables me to understand not just the design side, but also how developers approach building software.
lANGUAGES:
HTML, JAVASCRIPT, COFFEESCRIPT, TYPESCRIPT, XML, ACTIONSCRIPT 3
With decades of experience as a designer of digital products, I am well versed in all of the regular tools of the trade.
Tools:
Sketch, PhotoShop, illustrator, Indesign, Omnigraffle
For many years, making things move was a huge part of my job. As a UX Designer, I continue to integrate motion in a strategic way as well as use it as a tool for communicating interactive vision.
Tools:
Principle, Hype, AFTER EFFECTS, FLASH
Get in touch to discuss your project and the possibility of collaborating together.
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